Can uncured zombies earn in the steal and cure a zombie pen?
Official order is cure, then Pen. This wiki will not invent an uncured earn rate. Finish Vacuum first.
Steal and Cure a Zombie pen holds cured zombies that earn money. Extra slots are a paid snapshot. Place 70760459069379. Replace weak earners when full.
Cured zombies earn in Pen slots.
~11 min read
The Steal and Cure a Zombie pen is the official money step on Place 70760459069379 by KuinfWorld. Official HOW TO PLAY: after the Vacuum, put the cured zombie in your Pen so it earns. Uncured captures do not complete that sentence. Play on Roblox.
Steal and Cure a Zombie pen decisions are collection versus income, not a secret DPS table. Extra space is a shop snapshot: +1 Pen Slot at 449 Robux, plus a VIP Pen on the VIP pass. Individuals vary — two bodies with the same recap name can tick differently. Read the HUD on your slot, then replace or keep.
| Fact | Detail |
|---|---|
| Place | 70760459069379 |
| Developer | KuinfWorld |
| Official earn step | Cure in lab, then put in Pen |
| Uncured in a slot | Not the listed earn order |
| +1 Pen Slot snapshot | 449 Robux — confirm live |
| VIP Pen | Listed with VIP pass, not a free rack |
| Ranking source | Your HUD tick, not a recap letter |
| Individuals | Vary — same name can tick differently |
Matched by build plan, shared topics, and guide progression — not random related links.
The steal and cure a zombie pen is the rack where a cured capture sits and generates money. KuinfWorld’s listing does not call it a museum, a trophy case, or a combat roster. It is the earn step after Vacuum. Hunt Hallway, Guardian, Safe Zone, and laboratory all exist so this slot can occupy a finished body.
This page is Place 70760459069379 only. Other zombie tycoons, FF7 “steal and deliver” pages, and script dumps do not describe this Pen. If the Roblox menu Place ID is different, stop before you buy a slot or park a body you cannot read.
| Step before Pen | Done? | If skipped |
|---|---|---|
| Hunt Hallway steal | Required | Nothing to park |
| Guardian → Safe Zone | Required | Body never reaches the lab |
| Vacuum cure | Required | Official earn sentence is incomplete |
| Open a Pen slot | Required | Cured body is not earning yet |
| Read the tick | Required before replace talk | Letters from recaps are not your HUD |
Named samples in public recaps — Cinderus, Apocalypse, Golden Scarab, popcorn-shaped keep — are not a full species list. Catalog notes live on zombies. Unofficial letters live on the tier list. The steal and cure a zombie pen only cares whether this cured individual is paying this slot.
Official copy is ordered on purpose: steal, escape, cure, then Pen. The steal and cure a zombie pen is not a raw-capture farm. If you skip Vacuum, you have not finished the listed earn step. This wiki will not invent a hidden uncured multiplier to make a shortcut look smart.
| State | Park in Pen? | Why |
|---|---|---|
| Carried, still in hallway | No | Guardian chase is active |
| Safe Zone, still uncured | No | Vacuum has not run |
| Vacuum finished, cured | Yes | Official earn step |
| Cured, HUD tick visible | Keep or compare | This is the number that matters |
| Wrong Place ID | No | Different experience, different rack |
Cure tools live on laboratory. Instant Cure, Lucky Cure, and Fast Auto Cure are shop snapshots. None of them replace the Safe Zone. None of them are a Pen slot. After the model is cured, walk it to an empty steal and cure a zombie pen space and confirm the income line moved.
Lucky Cure recaps describe a size roll, not a rarity guarantee and not a Pen income guarantee. Instant Cure shortens Vacuum time. Neither writes a dollar figure onto the rack. You still read the HUD after the body sits.
Public Unverified strings on codes name Subscriber Dash in some recaps. They do not name a free +1 Pen Slot. Do not treat CLAIM as a second rack. Paste after you are safe, then return to the steal loop. How to click: how to redeem codes.
Open the rack and look at the number on the cured individual you parked. That is the steal and cure a zombie pen fact for this session. Recap S/A bands are someone else’s four-sample screenshot. If your HUD disagrees with a letter, the HUD wins.

| What you see | Do this | Do not |
|---|---|---|
| Empty slot | Finish Vacuum, then park | Buy +1 Pen Slot first to “prepare” |
| Tick on a named sample | Write it down if you will hunt a replace | Invent a $/s for the species |
| Two same names, different ticks | Trust individuals vary | Force one letter onto both |
| Full rack, weak tick | Compare, then replace or pay for a slot | Delete a collection keep without a rule |
| No number at all | Confirm cure and Place ID | Assume the game is broken |
Size, variant, and session luck can change shown pay even when the recap name matches. The steal and cure a zombie pen is a per-body meter. Ranking a species from one screenshot is how people replace a better tick with a worse Secret. Keep the body that pays unless you have a collection rule that you actually want.
Cinderus and Apocalypse sit in an unofficial S sample band. Golden Scarab sits in A. Popcorn-shaped keeps sat lower in the same four. Those letters are Unverified sketches. Your steal and cure a zombie pen can disagree on day one and still be correct for your account.
This wiki will not print a dollars-per-second table. Public notes do not give a verified rate sheet for Place 70760459069379. If a foreign page lists exact income, treat it as another game or as fan math until your HUD shows the same figure.
When every steal and cure a zombie pen space is occupied, you have two honest jobs: keep a collection piece, or keep the highest tick. Mixing those jobs without naming them is how a Golden Scarab sits in a slot you needed for hallway money, or how a high tick gets deleted because a recap said Secret.
| Goal | Keep | Replace when |
|---|---|---|
| Income | Highest live tick | A new cured body ticks higher on the HUD |
| Collection | Named keep you still want | You no longer care about that name |
| Learning | First cured filler (even a weak tick) | You can finish a better return reliably |
| Event souvenir | Unverified — confirm it is this Place | The event body is not actually here |
One steal and cure a zombie pen slot can be “pay the next treadmill session.” Another can be “I want Golden Scarab on the rack.” Those are different. A paid extra slot is how you hold both at once. Until you buy that slot, pick a job per space and stick to it for the session.
Do not use unofficial rarity words as a third job. Secret / Legendary tags are catalog flavor on zombies. They are not a steal and cure a zombie pen income buff unless the HUD says so for that individual.
Dated shop snapshots list +1 Pen Slot at 449 Robux and VIP at 399 Robux with ×1.5 money and speed, a VIP tag, and a VIP Pen. Prices move. The steal and cure a zombie pen you see in the live shop wins any recap. This wiki will not merge those two products into one fake “extra rack” pass.
| Snapshot row | Recap claim | Pen meaning | Confirm |
|---|---|---|---|
| +1 Pen Slot | 449 Robux | One extra space | Live Robux in shop |
| VIP | 399 Robux · ×1.5 money & speed · VIP tag · VIP Pen | A VIP Pen, not a free +1 Pen Slot alias | Live pass text |
| Instant / Lucky / Fast Auto Cure | Cure shop rows | Not extra Pen spaces | Do not buy them as racks |
| Admin Treadmill | Price and multiplier conflict | Not a Pen product | Treadmill page |
| x2 Money | Listed off-sale in one snapshot | Not a slot | Do not hunt a dead row |
+1 Pen Slot is for a second job: collection keep plus income keep. It is a weak first-hour buy if your only steal and cure a zombie pen space is still empty. Finish one tick. Then decide whether you are throwing away a name you wanted or throwing away money. Full pass list: Game Passes.
VIP Pen is bundled with VIP in recaps. It is not proof that VIP equals two extra racks, and it is not a substitute for reading ×1.5 on the live pass card. If the shop text disagrees with 399 or with VIP Pen, believe the shop.
No snapshot pass skips Hunt Hallway or the Guardian. Extra steal and cure a zombie pen space only matters after a cured body exists. Spend after a successful loop, not during a chase.
Replace when a new cured individual shows a higher tick than the occupant and you are playing for income — or when you named the slot collection and you no longer want that name. Do not replace because a foreign tier list used a letter.
| Situation | Replace? | Why |
|---|---|---|
| New tick is higher, slot job is income | Yes | HUD is the rank |
| New tick is lower, name is Secret | No | Rarity is not a tick |
| Same name, worse individual | No | Individuals vary |
| Slot job is collection, you still want the name | No | You already named the job |
| You cannot finish the next hunt’s return | No | You will not get a new body to park |
| Rack empty | Park, do not replace | There is nothing to swap |
Bring the new cured body next to the steal and cure a zombie pen occupant and read both ticks. If you cannot see both numbers, you are guessing. Guessing is how popcorn fillers get deleted too early and how weak Secrets occupy paying space.
The tier list is a four-sample sketch. Use it as a hunt hint, then verify on your rack. A replace that ignores a failed Guardian return is just an empty slot with a story.
Work this list before you buy +1 Pen Slot or VIP Pen to “fix” income. Most empty ticks are loop misses, not missing Robux.
If nothing sits in the steal and cure a zombie pen, go back to Hunt Hallway. Guardian escape is the return line. Laboratory is the cure. This page cannot mint a body.
If a body sits and still shows nothing, confirm it is cured and that you are on this Place. Then compare with another cured individual before you assume the earn step is broken.
When one steal and cure a zombie pen slot already pays, extra space and VIP Pen are shop questions, not emergency repairs. Read Game Passes against the live Robux. Train for the next door on the treadmill instead of stacking slots you cannot fill.
Next: compare ticks on the tier list, or price +1 Pen Slot / VIP Pen on Game Passes.
Then train for the next hallway on the treadmill, or steal another body on the beginner guide.
Official order is cure, then Pen. This wiki will not invent an uncured earn rate. Finish Vacuum first.
Dated snapshot: 449 Robux. Confirm in the live shop. It is one extra space, not a VIP alias.
Recaps bundle VIP Pen with the VIP pass (399 Robux snapshot, ×1.5 money and speed, VIP tag). Confirm the live pass card. It is not a free extra rack on a free account.
Name the slot: collection or income. Individuals vary. HUD tick wins income. Rarity words do not.
Public recaps that list Subscribers name Subscriber Dash, not a Pen slot. Paste on the codes page after you are safe.
When a new cured individual ticks higher and the slot job is income, or when you no longer want a collection name. Never because a foreign letter said so.
Matched by build plan, shared topics, and guide progression — not random related links.